Secrets of grindea dev blog
This wave is more survival based and will end shortly. While in this mode, the Artifact is causing most of the attacks combining the bullets and 'Final Spark' laser along with the carpet bombing missiles in dense numbers. I've been working on the indie game Secrets of Grindea for about 8 years now, and in this blog you can follow along as I create artwork, discuss design decisions or maybe write a post or two about motivation and the various hurdles you might face as an indie developer. When the boss is defeated, it will go into a final attack mode. It can also spawn Danmaku style bullets that spread in varying patterns. this can come in the form of a small laser that goes vertically along the centre of the arena which limits dodging space. At points within the fight, the visor will open to reveal the Artifact which will then proceed with its attack. The Artifact is positioned within the head of the GUN-D4M behind its mouth opening. This attack can be circumvented by simply jumping off of the lipped shoulders when the GUN-D4M begins to shake. If the player does, indeed, stand on the shoulders of the GUN-D4M for too long then the entire body and head will surge with electricity, dealing significant damage and throwing the player from the body back to the Arena. The only other attack is when the player stands on the shoulders for too long. The arena will light up with red reticules in random areas before disappearing and an explosion takes place dealing damage if the player is caught up in it. At regular intervals, the body will reveal multiple missile launches which proceed to carpet bomb the arena at random. The Body is the main section of the GUN-D4M. If the player is underneath The Hands, they will deal damage to the player. After The Hands take enough damage then they will slam on the arena. The 'Punch' is delayed after targeting and delayed after the 'Punch', before it returns. The Hands, once attacked, will curl into a fist and then 'Punch' in a vertical line relating to where the player is. The player must attack them to eventually damage the Boss. Most of them can at least carry you through on normal mode, and plenty of combinations are viable on hard mode as well.There are 3 sections to the Boss. I won't argue that some skills are more powerful than others, but there is definitely some debate about what the most powerful skill combination is. More skills are not planned, probably because they would be a nightmare to balance and bugtest at this point. Larger parties do make it easier to use buffs though, so there are pros and cons. I would honestly say that the game can be even more difficult with more people, due to the scaled stats of enemies and the sheer chaos of keeping track of everyone. The fifth and final dungeon is currently in development. There’s really nothing else like it, and the story, bosses, puzzles are very well doneĪs others have said, the game will definitely get more challenging further on, especially if you choose to switch yo hard mode (which I recommend).Īmount of content depends a bit on whether you're going for sidequests as well as the main story, but you've beaten the first of currently 4 dungeons, each of which have a world area associated with them. Not using the OP ones is a good way to change the difficulty yourself, but I’m not really sure how many OP skills there really are (like I think chain lightning is a little too strong but other people will swear that other stuff is bonkers)Īrcade mode is pretty cool (and challenging) too, but you’ll get spoilers from it if you haven’t finished the storyĭefinitely a game worth playing, whether you go through now or wait till it’s finished. Not sure about skills, that would be cool if they added more. Fortress is where it starts to pick up, you’re maybe like 20%ish progress (and they’re finishing the final dungeon/zone) One of the bosses took me and three friends three nights of gameplay to beat (prob like 6ish hours). Throw it on hardest difficulty if you aren’t, should definitely give you a challenge.